Hello, Entropia Citizens,
Thank you for being patient with me while I got this blog
out. The past few days got a little hectic out here in the real world.
Anyway, today I want to drill down and focus specifically on
one of our projects: increasing the price of sweat. This seems to be the thing
that’s making the biggest buzz around the community and I have been getting a
lot of questions, so I thought it was time to sit back and explain my thoughts,
reasons and plans. Without further ado, let's get to it.
Part One: The Price of Sweat Beyond "Just the Number"
The question I get the most is “why raise the price of sweat?”
and the answer is more complex than it seems.
Before I get started in answering that question, I need to
make an analogy that most people will disagree with, but I’ll explain: Entropia
as a whole functions very similar to a casino.
In order to understand why I say this, its necessary to have
a basic understanding of how a casino works.
Casinos will often times do something called “comping” a
guest. Comping a guest, in short, is the process of providing a guest with free
money in the hopes that this combined with a series of other strategic “gifts”
will entice the player to stay, burn that money, and then some extra. Although
it is possible to walk with what you have (sometimes), the casino wants to put a
“why walk now?” attitude in your head in the hopes that you’ll burn that money.
The more often casinos convince customers to stay, the better they
typically do.
In Entropia, Sweat is your comp.
Like in Entropia, a Casino is free to walk into – but you
can’t do much without money, so many times first time customers get a “comp
card” with a few hundred bucks “on the house” to burn. Since the house usually
wins, you burn that money and then a few extra bucks of your own on that “just
one more round” mentality.
Suddenly, the house made money (not you) despite the fact
that you were, just a few hours ago, a couple hundred dollars richer.
Sweat, in game, provides you with just enough income to “stay
and play” without being able to withdraw and walk from it. That’s the goal of
sweat in the game – to provide new players with a comp to allow them to play
for free temporarily in hopes that the game hooks them, and then they
ultimately deposit.
So why am I saying all of this?
Well, the “4 Ped” price wasn’t just a random number. It was
very specifically chosen.
You see, MindArk is watching for "card counters". Of course,
the house always needs to make money so that they can continue to keep their
doors open – this is just a basic fact of the matter, and with that said, there
is a limit to the “acceptable level” of the price sweat. If the price goes too high,
MindArk has a problem. Conversely, the same can be said if it goes too low. The
unfortunate reality is that raising the price too high would be problematic
(and most likely corrected by MA directly).
How do I know this? Well, let’s take a look at the last
several patches. As we all know, prior to the beginning of this project, sweat
had been hitting record lows at 1.3 1.5 ped per k. As this has happened, low
end player trade has come to a grinding halt while newer players have limited funds,
and player retention has begun to suffer (I’ll get to player retention more in
a minute).
So what did MindArk do? They released two patches. One made
AFK sweating significantly less profitable by changing the way mobs interact
with players, and the other allowed level 25 mobs to start spawning in areas
otherwise protected by turrets and systematically scaring off players from
major areas, like sweat zones and trade centers.
Interesting to think of that fun "Halloween Update", right?
Part Two: Trade, Comping and Player Retention
The ultimate goal of MindArk’s patches has been to drive
down supply. By getting less sweat out on the market, the ultimate plan is to
drive the price of sweat back up. From what I’ve seen, MindArk’s usual “we’ll
stop interfering now” sweet spot is around 2.5 ped /k.
But this all begs the next question on our list: Why does
MindArk care what sweat actually trades at?
Let’s go back to comping for a moment. Sweat is the only truly
profitable mechanism in the game you can utilize without first expending money (Yes,
I know there are others, but nothing quite like sweating). That being said,
this is then the only system that will provide players with the “free to play”
system, and is the only thing MindArk has to try and hook players to convince “On-The-Fence
Depositors” to ultimately take the dive and put some money in the game.
Therefore, it’s important to MindArk that the sweat market
doesn’t crash, as a crash of this market would mean a massive loss in player
retention.
And Player retention isn’t just a short term problem.
Last year, MindArk made a massive advertising push for new
players. A lot of money got invested into that push, only to find out that
player retention rates didn’t go up as much as they had hoped.
Not good, right?
Therefore, What I see this recent “Patch push” to be is an
experiment on the behalf of MindArk to see if the Sweat market is going to
survive. Although premium accounts weren’t on the 2014 roadmap, I can bet that
they’ll be on 2015 if the sweat market and trade continues to stay as it is.
Part Three: Our Plan
Keeping everything above in mind, after a lot of work with
watching the market, our team has figured out that aiming for 4 ped / k in our
project is the sweet spot right now to re-invigorate trade.
The plan that we’ve been formulating this year, called the “ERP
Sweat” Plan in our office here, basically consists of three parts:
- Start buying sweat ourselves at 4 ped per k. This puts early pressure on other buyers and will give us the opportunity to help MindArk’s push by taking some bottles of sweat off the market.
- Convince sellers to begin selling higher. As the demand goes up, so will cost, and sellers can drive that along by raising prices now. Seller sets the price, not the buyer – and the fact that our market is buyer-set right now is part of the reason the market is struggling. We will encourage this by advertising players on this blog who sell above 3 ped / k as “Caring Sellers” who are working towards a better future for the game, among several other small advertising campaigns that are planned to help bolster the sales of those who are working towards keeping our trade high and our game free.
- Work with Big Sweating Corporations to temporarily place a stop sale on their wares. This will expedite the urgency of the demand, helping small-time sellers drive the price up. Alternatively, corporations could begin selling at 4 ped / k now. Although they won’t get any hits right away, corporations getting on board with this would be, in the long term, doing the game a service.
Part Four: What Does This All Mean For the Average Player?
The price of sweat is important beyond just player retention
and the looming threat of premium accounts. It’s also important because it
drives trade on the low-end and middle-market. Trade in these sectors has been
slower than it’s ever been, and this is very negatively impacting the overall
economy.
By raising the price of sweat, we’re driving the flow of
money through the economy, which will in turn result in increased trade, and
increased income across the board. The change may start at the bottom, but it
will make its way through every level of the game.
Part Five: Conclusion
Although the price of sweat will be going up, exactly how
much is up to us. I encourage everyone who reads this to work with me, and each
other, on making a concerted effort to bring the price of sweat of. You may
want to start by just asking above 2 ped for now… then slowly work your way up.
However you choose to do it, increasing the price from 1.5 ped /k to 4 ped
gives every seller the opportunity to put an extra 1200-1500 ped in their
pocket over time. That’s nothing to sneeze at – and traders, imagine if those
sellers re-invested 80% of that into their gaming. Multiply that over even just
200 players and imagine how much extra supply you would move.
As always, I will be on world this week to talk about the
sweat price, and will continue to buy at 4 ped /k. I should also note that
there are those who think that I will just eventually run out of cash and start
buying low again – I assure you, that isn’t the case. I have been planning this
movement for quite some time now, and ERP will be launching a series of other
marketing and economical projects that will be used to offset the cost of this
project. Therefore, I won’t be stopping any time soon – so the question is, when
do the rest of us start working towards keeping the game free to play, and
helping out ourselves by helping everyone else?
Good Luck, and Hunt Dangerously.
-Faucon


For you not run out of money and susceptibility!
ReplyDeleteHey Lukmar!
DeleteI'm sure what you're saying here but perhaps you can clarify for me?
I don't know exactly what we would be susceptible to!
Looking forward to hearing from you :)
I have been farming sweat on and off for the last three years with my 2 pals and we have hit the 30k. I have been trying to sell it for 2ped .1.9ped and 1.85 and not even a hint of interest has been shown anywhere. I refuse to sell it for less than that, and i agree very much on your movement.
ReplyDeleteThank you! We buy 5 k per person per day right now - so if you would like to begin moving that volume I would be more than happy to help you with that.
DeleteI'm at icarus a lot - hopefully I'll see you on soon!
-Faucon ioji VanAlkel
My sweat is officially off the market and supporting this effort. I will buy what i can at this price point the further the cause and my commitment to the community and the game.
ReplyDeleteThat is outstanding news. Thank you so much for your support! Catch me or message me on world sometime and we can talk more about it. I would also be happy to help support your buying process by buying from you as well. We limit to 5k per day per person, but every little bit helps!
DeleteI'm willing to set my minimum selling price at 2 PED/k whenever possible.
ReplyDeleteThat is awesome. Thank you sir. :)
Delete